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UPH (Pelita Harapan University)

SHINTA VR implements classroom activities using the research-based EdTEch VR platform, MilleaLab, as the new education standard.

UPH (Pelita Harapan University)


UPH needs to implement Virtual Reality space for immersive learning.

The Challenge

UPH students may acknowledge the immersive technology for their daily learning practices as the new standard implemented in the higher-education level, specifically on Technopreneurship and Digital Marketing.

Our Solution

Developing classroom activities based on the research-based our prominent product, MilleaLab.

Wanna talk about immersive technology?

Our products are already set.

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