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Wujudkan Solusi Anda

Kami hadirkan teknologi imersif sebagai dampak baik yang Anda temukan dari kami.

Making Impact with Immersive Technology

Berdiri sejak 2016, SHINTA VR adalah pelopor perusahaan teknologi imersif di Indonesia yang berfokus pada Metaverse & Virtual Reality. SHINTA VR memiliki 8 Tahun Pengalaman, 10K Klien Terpercaya,
dan Pelayanan Bertaraf Global.

Kekuatan Kami

Kami memiliki lebih dari 100+ orang berbakat dan beberapa peserta magang yang terlatih secara intensif.

Kami memiliki tim solid yang terdiri dari orang-orang berdedikasi tinggi, berpengalaman secara profesional, memiliki pengalaman selama 2-10 tahun di industri teknologi imersif, khususnya Virtual Reality dan Metaverse. Selain itu, kami juga memiliki tim Creative, Marketing, dan Sales yang mengontrol mulai dari perencanaan hingga implementasi.

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Keterampilan Tim Kami

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3D Artist, Creative

& Designs

3D Modeling, Texturing, Rigging, Sculpting,

Unreal Engine, Game Development, Virtual Reality, Firebase, 3D Modeling, 3D Rendering, Rigging, Skinning, Unity Implementation,

Physics system, Motion Capture

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Infrastructure

and Metacloud

Infrastructure Management, Information Security, Server Architecture, Cloud Architecture, Network Architecture, Network Security, Virtualization, Smart Contract Development, Blockchain Testing, Android, Smart Contract Development, Blockchain Event Indexing, and Blockchain Scripting, PHP, Cyber Security.

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UI/UX

Mobile, Desktop, Virtual Reality UI/UX Design, Metaverse UI/UX Design, UI/UX Design, UX Research, iOS & iPadOS native app UI/UX Design,

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Programing

& Developing

Native iOS Programming, Native Android Programming,  Native iOS Programming,

2D and 3D Game Programming & Engineering, Objective C, Shader (HIs), VFX, Custom Render Feature,  AR, VR, 3D Software, 3D Rendering, Motion Capture, Unity Implementation,

Rigging - Skinning, Physics System.

Prestasi

 Tim Inti

Tim inti

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Penghargaan dan Pengakuan

Liputan Media

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Oct 5, 2020

by Times Indonesia

SD Muhammadiyah 09 Plus Gunakan Teknologi VR untuk Belajar Daring

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Mar 9, 2021

by Kumparan

Sandiaga Uno: Startup yang Ikuti SXSW 2021 Bisa Sukses di Pasar Global

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Feb 3, 2021

by medcom.id

Penggunaan Virtual Reality untuk Pendidikan Meningkat Saat Pandemi

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