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Metaverse: A Safe Space to Treat Mental Health

Since the COVID-19 pandemic engulfed the face-to-face limitation, almost all activities and social communication have been digital. The fact is also applied in the health industry, especially mental health. Yet we evacuate ourselves into private spaces for our daily communication needs. Metaverse technology is the one behind this digital phenomenon. Metaverse, on a macro scope, has become a digital transformation platform that appropriately treated the mental health issues of global society during the pandemic.

Metaverse technological innovation provides a realistic three-dimensional environment similar to the real world. However, it is just one aspect of many Metaverse’s greatness. As a result, Metaverse users can enjoy face-to-face experiences when doing treatment for mental health due to Metaverse’s immersive characteristics. Immersive means a feeling of realistic existence. Today, many people consider that proper mental health treatment is done when facing the experts directly.

Talking about Metaverse, a ‘much-more life experience’ phrase would accurately define its sophistication. As we already know, mental health is one of those phenomena rife in the young generation. Citing from “How the Metaverse Will Reshape Mental Health Therapy” by Nik Vassey (2022), a recent report by Harvard mentioned that 36% of Americans, including 61% young adult generation, have experienced ‘serious loneliness’, and this survey indicates mental health issues.

Metaverse become a Sophisticated Technological Innovation

Besides, due to its all-digital simulation, Metaverse has become a sophisticated technological innovation that wipes the space and time limitations for the users. Through that advancement, users can access every location, even when they want to hold an appointment with mental health experts. Although the users do not have any mental health issues, the users can also heal their minds in the 3D virtual world, Metaverse.

In other words, the pandemic has brought us awareness of the importance of mental health treatment. However, the pandemic also supports technological industries, showing that not a few multinational companies are accelerating to Metaverse; Indonesia is one of them. SHINTA VR has way earlier striving since 2016, before the COVID-19 pandemic. SHINTA VR consistently develops innovative yet immersive products towards advancing the technological world, especially Metaverse. SHINTA VR has three immersive products, MilleaLab, SpaceCollab, and Virtual Character System (VCS), spreading positive impacts on its domain.

MilleaLab is a product that strives in the educational technology domain while providing a 3D virtual environment like Metaverse. In these terms, the student’s mental health will be more stable rather than learning by conventional learning methods. Meanwhile, SpaceCollab has become a platform that provides virtual spaces for users. Lastly, VCS is the one that delivers impacts toward the entertainment world by relying on virtual characters. SHINTA VR realizes the importance of immersive technology impacts, so SHINTA VR has and will always be consistent in developing them.

Mental health is not for us to trifle with, especially when our access to information is wide open. Adapting to developing technological innovation will bring us to several mental health treatment recommendations. SHINTA VR immersive products are designed by prioritizing the users’ peace of soul when entering the virtual world. Therefore, we should not have met the mental health experts to solve them, instead only through the virtual comforts of SHINTA VR.

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